Players

Mall Game Badges

Every Roblox badge, its win rate, and how to earn it on Tape 1.

Last updated:

Mall Game badges sit on the live Roblox experience page. They are not a battle pass. Most fire from joining, surviving with others, combat encounters, economy milestones, or finishing Tape 1. This page covers all 16 badges visible on the live badge panel as of September 2026, including Nightmare mode, which the community long suspected existed but lacked hard evidence. Note that “Star Shopper” does not appear in the live Rolimon data — it may have been retired or renamed in the current build. If it resurfaces after a patch, this page will update.

Entry badges (universal)

Welcome! - “You’ve arrived at Robloxia’s greatest mall!” This is the join badge. With 47,751 awards and a 100% win rate, it is the easiest badge in the game — every player who enters gets it. No walkthrough required. Launch the experience, spawn, done. If you do not see it, you may be on a brand-new alt or a region where the badge system has not fully propagated — rejoining usually resolves this.

Welcome to the Mall of Robloxia - Same name as Welcome! but a separate badge with 3,762,374 awards and a 43.2% win rate. The higher award count on an older-sounding badge suggests this was the original join award on earlier builds, while Welcome! is the revamp-era equivalent. The gap between 3.76M awards and 47,751 is large enough that these may run in parallel on different account types, or Welcome! replaced this badge at some point. Treat both as join bonuses; you should get at least one simply by spawning in.

Retro Relic - 3,178,402 awards, 85.5% win rate. The highest win rate of any non-entry badge. The name suggests finding or interacting with something retro — possibly the arcade cabinet in BCPenney, a pre-rebuild terminal, or a legacy item hidden somewhere in the mall. The high completion rate makes it essentially a second universal badge; if you are actively exploring the environment you will likely stumble into it.

Social badges

Full House - 447,166 awards, 9.1% win rate. “You’ve brought all your friends along for the ride!” Social. Bring a group into the mall rather than filling a public server — fifty randoms in the food court is a stealth wipe, not a badge strategy. See Coop for party size that still lets you finish Tape 1 without feeding Mother.

Family Discount - 4,928 awards, 1.3% win rate. The name implies a discount-related trigger — possibly buying from Fatback’s stall, using a coupon, or completing a transaction in a specific store. A 1.3% win rate means roughly 1 in 77 players earns it, making it noticeably uncommon. Given the mall horror survival context, “family” may refer to a specific NPC group or a family-type mechanic (e.g., keeping NPCs alive together). Investigate stores and transactions early; do not rush past Fatback’s area.

Mid-run survival badges

Second Wind - 188,026 awards, 5.4% win rate. The most awarded badge after the entry trio, suggesting it is a mid-run survival mechanic rather than a secret. The 5.4% win rate — higher than Hard mode — means it is achievable by a meaningful fraction of players who survive past early-game. “Second Wind” most likely triggers when you use a revive ticket or revive a teammate, representing that extra lease on life during Tape 1. If you are carrying revive tickets, this badge rewards holding one through the run rather than spending it immediately.

Close Quarters Combat - 8,266 awards, 37.5% win rate. The name and award count point to a specific combat encounter, likely in tight indoor spaces — possibly a Filip ambush in a store aisle, a Mother rush through the food court, or a scripted fight in the arcade. The 37.5% win rate is the highest of any non-entry badge, making it one of the more achievable combat trophies. If you play carefully and understand Filip / Mother attack patterns, you are a strong candidate for this badge. See the Solution for encounter timing.

A Frank Ocean - 7,040 awards, 33.2% win rate. Named after the singer, this is almost certainly an audio or music trigger. The mall has ambient music, jukeboxes, and potentially specific audio cues from NPCs. “Frank Ocean” may relate to finding and playing a specific song (perhaps at the arcade or in a hidden room), surviving a music-related event, or interacting with a character who references music. The 33.2% win rate is competitive — it is doable for roughly one in three players. Check BCPenney and the arcade area for any audio-related interactables.

Ending badges

The End..? - 45,969 awards, 0.0% win rate (rounds below 0.05%). “You made it to the end!” This is the Normal ending — finish Tape 1 through the rooftop elevator. The near-zero win rate is misleading because it counts toward the fraction of players who specifically complete Normal versus all players who ever join. Spoiler route: Fin. Full quest chain: Solution.

The End..? (Hard mode) - 2,980 awards, 1.1% win rate. Same name and description as the Normal ending, but a separate badge. Hard must be toggled in the lobby before Tape 1 starts. On Hard, Mother moves faster, Filip spawns extra, and the glizzy is repositioned. Mode Difficile has its own page. Do not toggle Hard on your first clear just to double-dip — you will wipe on fuel and learn nothing. Extra Filip must be green before the pad; Ordre des quêtes line 10 exists so callers can say the number rather than “the code thing.”

Victory (Nightmare) - 127 awards, 0.9% win rate. This is the biggest reveal from the live data. Nightmare mode exists. It is harder than Hard — only 127 players worldwide have earned this badge, a number so low it was not publicly documented before Rolimon’s panel surfaced. If you have the Hard mode ending, you may be close. Nightmare likely requires surviving a longer, deadlier version of Tape 1 with modified enemy placement and timer pressure. Toggle it from the lobby if you have cleared Hard; do not attempt it cold. This badge is extremely unlikely to come from a public server.

Rare and obscure badges

Return to Sender - 1,458 awards, 6.4% win rate. The name evokes throwing something back — possibly deflecting an object, rejecting a deal, or sending an item back to an NPC. In a mall horror context, “return to sender” could mean refusing Fatback’s deal, not taking something that is offered, or surviving a thrown object by dodging it back. The 6.4% win rate puts it in the uncommon territory. Investigate any scripted interaction involving items, especially near the ending.

Dragon’s Heritage - 1,149 awards, 4.2% win rate. The rarest of the named combat/achievement badges. “Dragon’s Heritage” implies a specific backstory — possibly related to a character in the story (Filip? The Mother entity?) with a dragon motif, or an Easter egg referencing Roblox’s dragon catalog items. It may also be a hidden trigger in a specific room or area. The 4.2% win rate means roughly 1 in 24 players earns it. If you have cleared Normal or Hard ending, explore post-ending areas or specific map zones you may have skipped.

Mother Knows Best - Award count not visible in the live panel. This badge is only listed in-game without public win data, suggesting it is either brand new, tied to a limited-time event, or extremely rare. The name is a direct reference to the Mother antagonist — the badge likely triggers from a specific Mother encounter, possibly surviving her long enough, not running from her, or confronting her in a specific location. Check Joueurs for Mother lore.

Entrepreneur - 16 awards, 0.1% win rate. The rarest badge in the game by win count. Only 16 players have earned it, and a 0.1% win rate means it is almost certainly a secret achievement. “Entrepreneur” suggests earning or spending in the mall economy — possibly accumulating a large Tix total, running a specific store without dying, or completing an economy chain that most players never reach. Given Mall Game’s horror context, “entrepreneur” may also be ironic: surviving the mall as a small business owner, or keeping Fatback’s stall running through the entire run. If you are chasing this badge, document every interaction with Tix, stores, and NPCs across multiple runs.

What is not a badge

Tix totals, revive tickets, and Códigos are inventory items, not badges. Lotus is a teaser on the revamp, not a documented badge. Legacy cosmetics from beating Tape 1 before the rebuild are account rewards, not the Roblox badge panel — see legacy rewards. Star Shopper, which appeared in older wiki builds, is absent from the current live badge panel and may be retired.

Scripts that auto-grant badges are a ban risk. If a loadstring promises “all badges,” close it. Scripts hub.

How to check you earned one

Open the Roblox experience page — Badges tab. In-game, some toasts fire on the elevator. If the elevator prompt never appears, you skipped a manager interact — the ending badge will not save you. Rejoin and clip through; do not assume the badge is bugged until you actually rode the cab. For obscure badges like Entrepreneur or Dragon’s Heritage, multiple runs with documented interactions are your best bet.

Farming without ruining the run

Do not reset Tape 1 to farm entry badges — they are join toasts. Do not fill a public server for Full House if you still need an ending badge — fifty footsteps in the food court is how Hard and Normal both die. Close Quarters Combat and A Frank Ocean are achievable on a single clean run; do not chase them on separate speedruns.

Hard ending: toggle Hard in the lobby before Tape 1, not mid-blackout. If the HUD never says Hard, you are on Normal. After clearing Hard, attempt Nightmare from the lobby — if it is available, it will show as an option. If Nightmare toggle does not appear, the game may unlock it only after Hard mode is complete.

Alpha can hide a toast. Ride the elevator anyway, then check the Roblox page. If a badge is missing after a real rooftop, rejoin once and report it in the Discord. Do not inject a script that claims to unlock badges.

Players hub for Mother, Filip, and Fatback lore. Coop for Full House and Family Discount without feeding Mother. Mises à jour if a new badge lands after a like-goal or Lotus drop.